This course is designed to introduce participants to game design concepts, focusing on using AI to generate game characters, utilizing GDevelop for game development, and implementing multiplayer networking. Each session lasts one hour and includes both theoretical and practical components.

Session 1: Introduction to Game Design and AI Character Generation

  • Objective: Understand the fundamentals of game design and explore AI tools for character creation.
  • Activities:
    • Overview of game design principles: gameplay mechanics, storytelling, and user experience.
    • Introduction to AI character generators: Discuss how AI can assist in creating unique game characters.
    • Explore various AI character generation tools (e.g., VEED, Artguru) and their features.
  • Hands-On Activity:
    • Participants will use an AI character generator to create their own game character. They will describe their character's traits and visualize them using the tool.

Session 2: Getting Started with GDevelop

  • Objective: Learn how to use GDevelop to create a simple game prototype.
  • Activities:
    • Introduction to GDevelop: Overview of its interface, features, and capabilities.
    • Discuss the process of game development in GDevelop, including scene creation, sprite management, and event handling.
  • Hands-On Activity:
    • Participants will create a basic 2D game (e.g., a platformer or a top-down shooter) using GDevelop. They will import the characters created in the previous session and set up basic gameplay mechanics.

Session 3: Implementing Multiplayer Networking

  • Objective: Understand the basics of multiplayer game networking and how to implement it in GDevelop.
  • Activities:
    • Overview of multiplayer game concepts: client-server architecture, peer-to-peer networking, and synchronization.
    • Discuss GDevelop's capabilities for multiplayer games, including the use of WebSockets and online services.
  • Hands-On Activity:
    • Participants will modify their GDevelop game to include basic multiplayer functionality. They will set up a simple networked game where players can join and interact in real-time.

Session 4: Final Project and Presentation

  • Objective: Complete the multiplayer game project and present it to the group.
  • Activities:
    • Finalize the multiplayer game, troubleshoot issues, and enhance gameplay features.
    • Prepare a presentation that includes a demonstration of the game, discussing the design choices, character creation process, and networking implementation.
  • Hands-On Activity:
    • Each participant or group will present their completed game, showcasing the characters generated with AI, the gameplay mechanics developed in GDevelop, and the multiplayer features implemented.

Additional Resources

  • Materials Needed:
    • Computers with internet access.
    • Access to AI character generation tools.
    • GDevelop installed on each computer.
  • Learning Outcomes:
    • Understand the principles of game design and character creation.
    • Gain practical experience using GDevelop for game development.
    • Learn the basics of multiplayer networking and its implementation in games.

This course encourages creativity, collaboration, and technical skills, preparing participants for further exploration in game design and development.


4節課程:遊戲設計

本課程旨在介紹參與者遊戲設計的概念,重點關注使用AI生成遊戲角色、利用GDevelop進行遊戲開發,以及實現多人網絡功能。每節課持續一小時,包括理論和實踐部分。

第一節:遊戲設計與AI角色生成介紹

  • 目標:理解遊戲設計的基本原則,探索AI工具以創建角色。
  • 活動
    • 遊戲設計原則概述:遊戲玩法機制、故事敘述和用戶體驗。
    • 介紹AI角色生成器:討論AI如何協助創建獨特的遊戲角色。
    • 探索各種AI角色生成工具(例如VEED、Artguru)及其功能。
  • 動手活動
    • 參與者將使用AI角色生成器創建自己的遊戲角色,並描述角色的特徵,使用該工具進行可視化。

第二節:GDevelop入門

  • 目標:學習如何使用GDevelop創建簡單的遊戲原型。
  • 活動
    • GDevelop介紹:概述其界面、功能和能力。
    • 討論GDevelop中的遊戲開發過程,包括場景創建、精靈管理和事件處理。
  • 動手活動
    • 參與者將使用GDevelop創建一個基本的2D遊戲(例如平台遊戲或俯視射擊遊戲)。他們將導入在上一節中創建的角色並設置基本的遊戲機制。

第三節:實現多人網絡功能

  • 目標:了解多人遊戲網絡的基本概念,以及如何在GDevelop中實現它。
  • 活動
    • 多人遊戲概念概述:客戶端-伺服器架構、點對點網絡和同步。
    • 討論GDevelop在多人遊戲中的能力,包括使用WebSockets和在線服務。
  • 動手活動
    • 參與者將修改他們的GDevelop遊戲,以包括基本的多人功能。他們將設置一個簡單的網絡遊戲,讓玩家可以實時加入和互動。

第四節:最終項目與展示

  • 目標:完成多人遊戲項目並向小組展示。
  • 活動
    • 完成多人遊戲,排除問題,並增強遊戲功能。
    • 準備一個展示,包含遊戲的演示,討論設計選擇、角色創建過程和網絡實現。
  • 動手活動
    • 每位參與者或小組將展示他們完成的遊戲,展示使用AI生成的角色、在GDevelop中開發的遊戲機制以及實現的多人功能。

附加資源

  • 所需材料
    • 具有網絡連接的電腦。
    • 訪問AI角色生成工具。
    • 在每台電腦上安裝GDevelop。
  • 學習成果
    • 理解遊戲設計和角色創建的原則。
    • 獲得使用GDevelop進行遊戲開發的實踐經驗。
    • 學習多人網絡的基本概念及其在遊戲中的實現。

本課程鼓勵創造力、合作和技術技能,為參與者進一步探索遊戲設計和開發做好準備。

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